[E]ven the terminology we use is undefined and in flux. It’s one thing to try to explain to someone what “volumetric” VR is like. But perhaps the preferred term should be “room scale” or “walk around”? How about “volumetric video” versus “videogrammetry”? Or even “cinematic” versus “kinematic” VR?
In a very simple step toward making things a little more understandable, we’ve taken a first stab at some key terms that define the parameters of the field.
As they say, content is king, and that’s not only true but essential for virtual reality to be a mainstream success.
But let’s be real: There’s a lot of gimmicky content right now.
That means there’s an opportunity for true storytellers — ahem, us — to elevate this technology into a medium for engaging storytelling.
Robert Hernandez reflects on why VR storytelling presents a unique opportunity for journalists in the latest post on Journalism 360.
Read more: VR: Your New Storytelling Opportunity
(Source: medium.com)
Can virtual reality improve juvenile justice reporting? - Columbia Journalism Review
Students at Kennesaw State University outside of Atlanta are set to embark on a fascinating experiment in using virtual reality technology to bring to life the stories of children caught in the juvenile justice system.
The project, which recently received a $35,000 grant from the Online News Association’s $1M Challenge Fund for Innovation in Journalism Education, aims to create mini-documentaries that give voice to children who are often marginalized in traditional coverage of juvenile justice issues by the confidentiality that is designed to protect them. Protecting confidentiality in, say, a typical broadcast story—a child is heard as a disembodied robot voice or seen as a pair of hands or a silhouette—can dilute the story’s impact.
(Source: cjr.org)
I never want my audience sitting away from my story again. I want them to be in the middle of my story.
Nonny de la Peña, who will be presenting at ONA14, discusses creating virtual reality experiences from news events with Mashable.
Read more: Misled Memories
(Source: Mashable)
“I’m pioneering immersive journalism, a novel way to use virtual reality and gaming platforms to give people a first-person experience of the news," Nonny de la Peña.
Learn how the AP-Google Scholar is using gaming and virtual reality technologies to make participants feel like they’re on the scene the night of a confrontation on the U.S. border.
Journalism goes 3D: “Hunger in Los Angeles” project takes storytelling virtual.
Created by Nonny de la Peña, “Hunger in Los Angeles” is a 3D retelling of a scene outside of a Los Angeles food bank housed in a church. It’s the kind of scene we read about every day in newspapers, but the virtual audio and visual put you right into the world, seemingly while it is happening.
Read how they created the immersive project and what the reactions have been in How They Did It: “Hunger in Los Angeles” - Online News Association.



